![]() Additionally, the game is far more enjoyable and balanced when each player has a larger selection of game pieces from which to choose when assembling their fleets. The game is packaged so that one person may play the game with only one game pack, but several more packs are required to play using the full rules. Since the game's victory conditions include both gold collection and the destruction of all enemy fleets, there are several different strategies that can lead to victory: trying to destroy an opponent before they can gather gold building a fast and strong enough fleet to avoid being destroyed or, most common, a mix of both. Ships then collect treasure and attempt to return it to their home islands before their opponents. Players take turns moving their ships around the play area, landing on islands and exploring them, which reveals the value of the gold and treasure tokens on that island. After creating the play area, players then place their fleets and gameplay begins. Face-down gold or treasure tokens are then placed on each island. The action takes place on a tabletop or similar flat surface rather than a game board before play begins, players take turns populating the play area with various pieces of terrain like islands, fog banks, and sargasso seas. This helps balance each player's fleet, and means that the construction of a fleet can be as strategically important as the gameplay itself. Players assemble fleets of ships, monsters, forts, and crew based an agreed-upon point total, similar to the manner in which many miniature war games are played. The more powerful a piece, the higher its point value. The elements removed from the piece - for example, a ship's masts - can no longer be used in the game unless another game element allows it to be replaced later.Įach game piece has a point value that is related to its overall power. As the ship, fort or sea monster is damaged by enemies during the course of game play, pieces of it are removed to record how much damage it has sustained, giving the game piece itself the appearance of slowly being destroyed. The game's pieces include ships, forts, sea monsters, crew, islands and other terrain markers, events, gold and other treasure tokens.Īn innovative feature of Pirates is the 'constructible' element of the game each game piece (except for terrain) is created by popping out the small polystyrene pieces from placeholder cards and assembling them. The general goal of Pirates is to collect more gold than your opponents, or with variants, to achieve a given objective or destroy all enemy ships (numerous scenarios written by WizKids and others have vastly extended the playability of the game). On September 14, 2009, collectible maker National Entertainment Collectibles Association announced the purchase of the Wizkids name and properties from Topps, specifically including the Pirates line, which was canceled. ![]() ![]() The game won the Origins Vanguard Award 2005. There was also an online computer game based on Pirates of the Spanish Main by Sony Online Entertainment called Pirates CSG Online, which ended on January 31, 2011. ![]() The game was created by Jordan Weisman and designed by Mike Mulvihill, Ethan Pasternack, James Ernest, and Mike Selinker. "Pirates of the Spanish Main" (the initial release of the Pirates line) is the world's first " constructible strategy game," referring to the mechanics of creating game pieces from components that punch out of styrene cards. The Pirates Constructible Strategy Game is a tabletop game manufactured by WizKids, Inc., with aspects of both miniatures game and collectible card game genres. Oversized Pirates models at Gen Con Indy 2007 Tabletop game Pirates Constructible Strategy Game Playersĭepends on how much time it takes to build ships the first time, otherwise 10 minutes
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